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The following tricks apply to Team Dark specifically. Keep in mind that all of the general tricks apply to them as well.

Shadow the HedgehogEdit

Mid-Air Kick Hammer Twirl Star Throw-100:23

Mid-Air Kick Hammer Twirl Star Throw-1

Mid-Air KickEdit

A versatile trick done by kicking off of a ledge or an edge. You can jump out of this animation as well, allowing you to cross gaps you can normally only cross by flying. You can also kick out of the Rocket Accel, allowing you to go even farther. This is used in almost every level, and can be done almost anywhere as long as you can walk off the edge. 

Storage Kick & Light Speed Jump-000:21

Storage Kick & Light Speed Jump-0

Storage KickEdit

Based off of Storage. It allows Shadow to start kicking while in midair. It can be done out of the jumping animation or out of the Black Tornado, cancelling the animation and giving you height and distance. Currently,  very little is known about abusing this trick in RTA.

Blue Black Tornado Cancel00:27

Blue Black Tornado Cancel

Black Tornado CancelEdit

If you use Black Tornado against certain objects and structures (such as unbreakable metal boxes and stone blocks in Seaside Hill), the Blue Tornado animation will be cancel, giving you an instant height gain. Be aware that if an enemy is nearby and you cancel the Black Tornado, the effect will home in on the enemy, not at your current location.

Jump Storage

After doing a kick, the game stores a jumping like state if you go off of edges, allowing you to do a Blue Tornado, Jump Dash, or Homing Attack without actually jumping.

Light Dash Cancel00:21

Light Dash Cancel

Light Dash CancelEdit

This trick is done by switching to power formation or flight formation when doing the Light Dash. You can switch back to speed formation after passing the line of rings if desired. This doesn't always work (only when the Light Dash is "on the ground"). Doing a Light Dash a short distance away tends to make it more consistent for certain trails of rings.

Note: the timing of the switch depends on the path of rings. Sometimes you can only switch formations at the beginning. You retain more speed by switching formations as late as possible.

Rouge the BatEdit

As of right now, there aren't any tricks that only work as Rouge. Only general tricks apply.

E-123 OmegaEdit

Power-In-Flight-Formation Glitch00:48

Power-In-Flight-Formation Glitch

full

Power-in-Flight Formation GlitchEdit

Get into the Fighting Pose by pressing the action button. Then do a Fireball Jump and switch to Rouge at the exact same time. Make sure NOT to let go of the stick while doing the glitch. It allows you to move Omega as if he were the leader, even though the game has assigned that role to Rouge. This is only really a speed trick during the end of Bingo Highway. Anywhere else, it's just a trick for fun.

Bingo Highway Skip Edit

For this trick it's highly recommended you watch this step by step explanation:http://www.twitch.tv/darkspinessonic/c/5207109

Step 1: Get to the location in the video, jump onto the white ledge, switch to power formation and get your teammates off the level by Gliding (Fire Dunking doesn't work as it has a different method of calling your teammates back). After that position yourself with your right side towards the edge so that Rouge doesn't have anything to stand on when he automatically returns after 3 seconds, this will cause Rouge to be stored far into the level waiting for a chance to come back.

Step 2: Jump onto the pinball table. Make sure there still is no ground for Rouge to land on to the right of you while jumping. When you're on the pinball table you no longer have to worry about Rouge coming back and you will now stay on the table/spring for roughly 33 seconds. During these 33 seconds there's 2 things to take care of; 1: Make sure Sonic lands on the table so he will be instantly available for the next step. 2: Every time you hit the spring there's a short amount of time where you cannot move, hold forward during these time periods to manipulate Rouge into a better position.

Step 3: When the 33 seconds are over leave the pinball table and then quickly jump back onto the white ledge, punch and jump. This has to be done within 3 seconds after landing or Rouge will come back automatically.

Step 4: Pinball Table Launching. Punch onto the table, but make sure Rouge doesn't have any ground to land on or he'll come back instantly. When you're on the table switch to Rouge and you'll be way out into the level, wait for your teammates to join you then proceed with step 5.

Step 5: Navigate your way to the goal ring without hitting the killplanes. It's highly recommended to look at a video or figure out your own route for this.

Note: Switching to Rouge in Step 4 can cause Power in Flight formation glitch. Don't panic, you can still do the rest normally as long as you switch to power formation before landing, but since the draw distance is on Rouge you can't see certain assets like the aerial bingo above the goal ring and as such can't use these as for navigation. On the plus side this also means the killplanes aren't there.

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